![]() We put it at the lower end, because buffing it in future version is a lot easier than nerfing (and also causes less anger amongst players ) ). It’s a lot less mass than it would add if you would build the blocks on your ship by using the patented “warp storage technology”, which stores most of the mass in the void.Īlso please note that the balance is by no means final. Keep in mind that items in storage now also add mass to your ship. They are non-physical and not visible as long as they are empty, but they will fill up with the inventory reaching its capacity. Each block adds capacity to your storage block. It’s simple: just get a few Cargo Area blocks and connect them to your storage. So how do you increase that base capacity each storage gets? A player whose inventory is over-capacity will move more slowly, and a ship which is over-capacity will leak items out of storage over time. These penalties will be switched ON by default in future updates. So basically, you can fill up your storage with as many slots as you like, as long as the total volume of all items is within capacity.īecause of this sudden change, penalties for being over-capacity are turned off by default in the server config. Each item’s needed space in the inventory is represented by its volume (which defaults to mass, but can be adapted in the block config if needed). Because having a limit on both slots and stack capacity would be tedious, we decided to just have a overall capacity for a storage with unlimited slots. Since it’s impossible to organize your things into different little boxes with limited capacity, your storage block will still be the main piece to use. There were some main concerns for it in terms of scalability, organization, usability and migration which I hope we solved sufficiently. The more you have loaded, the more boxes you will see appear in your cargo area. It is meant to improve gameplay mechanics having a physical representation of loaded goods on a ship while at the same time, being as usable as possible.Ĭargo is a physical representation of things loaded in your ship or station/planet. So you can build a huge station/ship with having cargo ships nearby, without the tedious walking back and forth.Īlso there are now teal blocks and lights available for use.Ĭargo has finally arrived. We also forgot to tell you about personal cargo: now you tether any storage in the same sector to your personal inventory and switch to it. ![]() Factory over-capacity logic signals will now work as intended. Planet optimization has been switch off until it's working right. Next release will have added features to allow a smooth transition to the full enabled cargo system. #HOTFIX 0.19520: Personal inventory can now go over capacity without consequence to allow better adaption for players, including personal storage interaction. customBlockBehaviorConfig folder for more info). Implemented blockBehaviorConfig merging (after one start in that version, go to the newly created. Fixed some performance issues with cargo on larger servers (more optimization will follow). Hello players, #HOTFIX 0-19522: Fixed some balance issues. ![]()
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